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Access & Screen Engagement

I can have fun if I look at the screen.

Learning

Learning at this step is built through fun.

This step shows how quick and simple it can be to get up and running with eye gaze. Learners are introduced to the idea that the movement of their eyes has a direct and immediate impact on what happens on the screen.

Communication 

The communication partner responds to the caterpillar's movements on-screen. These movements are directly linked to where the learner is looking, so communication is started from the learner looking at the screen. 

 

Calibration

This step does not require any calibration from the learner! However, a simple one-point calibration could be useful if possible. Click here for more information about calibration.

 

Give it a Try

Activities in this section are free to try if you have a Tobii Dynavox eye-tracking device. 

Practice 1: Colourful Caterpillar

 

Objectives

  • We are learning to look at the caterpillar on the screen
  • We are learning about colours and sounds 

 

Get Ready

To get up and running with this activity you will need: 

 

Let’s Go!

Following these steps makes it simpler to get going with the activity. 

  1. Connect your eye tracker/ start your device
  2. Open Gaze Point, start it with the play button and turn off mouse click
  3. Click here to play “The Colorful Caterpillar” 
  4. Turn up the volume!
  5. Encourage the learner to look at the screen to make the caterpillar move and make the music play

 

Say

Use phrases such as these to promote communication!

  •  “I can hear sounds when you move your eyes across the screen!”
  •  “I can hear that the sounds stop when look away from the screen!”

 

Top Tips

Looking for extra help with the activity?

  • The sounds stop if the learner is looks away from the screen.
  • Open the Eye Gaze Pathway on the learner's device and on another device to make reading the tips and instructions possible while the learner is attempting the activities.

 

Look for

The caterpillar moving around the screen indicates that screen engagement has been achieved.

 

Go Beyond Examples

Here are some extra ways to practice the skills connected with this step. 

Practice 2: Sensory Circles 

Objectives

  • We are learning to look at the circles on the screen 
  • We are learning about shapes and colours

 

Get Ready

To get up and running with this activity you will need: 

Let’s Go!

Following these steps makes it simpler to get going with the activity. 

  1. Connect your eye tracker/ start your device
  2. Open Gaze Point software, start it with the play button and turn off mouse click
  3. Open Sensory Eye FX software and select “Sensory Circles”
  4. Turn up the volume!
  5. Encourage the learner to look at the screen to make the circles move

 

Say

Use phrases such as these to promote communication!

  • “I can see that the circles move when you move your eyes around the screen!”  
  • “I can hear that the sounds stop when you look away!”

 

Top Tip

Looking for extra help with the activity?

  • Open the Eye Gaze Pathway on the learner's device and on another device to make reading the tips and instructions possible while the learner is attempting the activities.

 

Look For

Hearing sounds regularly is an indicator that the user is engaged with what happens on screen when they move their eyes. 

 

Keep Growing

 

Words to Remember

Calibration

In order for eye tracking to work as accurately as possible, the eye tracker must know more about your eyes. This is why you need to do a calibration. During the calibration the eye tracker measures how your eyes reflect light. The calibration is done by following a point, video or other graphic element that moves across the screen. This calibration data is then combined with our unique 3D model of a human eye, and together they give you an optimal eye tracking experience.

The learner can calibrate within the settings of Gaze Point. 

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